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Guilty gear xrd rev 2 patch notes mod#
If your game crashes, keep uMod open and reopen Guilty Gear.įor this example, I’m gonna be loading my Ky Mod which shows off his bare legs (yes, really). The game may freeze as it loads the new texture. Open up Training Mode or Digital Figure Mode or whatever mode is gonna be best for you to take a look at the character. Always open up uMod first and then Guilty Gear, or it won’t work. Open up uMod and Guilty Gear if you closed it earlier. Outlines: In order to edit this, cover up the transparent pixels with green if you don’t want the outlines to show, and erase to show more green if you want more outlines Final Step: Using Your Mod This is why if you don’t edit this file, your colours can look different in-game Shadows texture: Gives a slight tint to the characters. Base texture: Standard colour scheme, this is what you’ll be primarily changing If you’ve gone through the different texture files, you’ve probably encountered three similar-looking files: the base texture, shadows and outlines. Step 3.5: A Guide on the Different Textures If this box below comes up, make sure you have Generate Mipmaps on. Please remember you don’t rename the file. Once you’re done with your edit to the texture, export it. If something isn’t labelled, I’ve forgotten what part it is.) (If you’re modding Ky, I’ll save you some time and point out roughly what corresponds to what.
Guilty gear xrd rev 2 patch notes trial#
So you’ll have to do a lot of trial and error. It will be difficult to tell which texture corresponds to each part of the character. If successful, your file should have opened in GIMP!Īt this point, edit the texture however you want. Locate your ripped texture, and open it with GIMP. You can close uMod and Guilty Gear if you want. You’ve now ripped the texture! It should appear in your textures folder (or wherever you assigned it to save).Īt this point, untick Save Single Texture, Show Texture In the Upper Left Corner and Show Message In The Upper Left Corner. If your GG crashes, you may have to go through the textures more slowly.įor me, I found my Ky texture around the number 1032 in REV. Locate the character texture (your character will light up green once you’ve found it). Start pressing the key you assigned to the Back button. If you want your mod to affect how the character looks in the Main Story mode as well as all other modes, then change the character’s default colour palette. Important: If you only want the colour palette to affect everything but the Main Story mode, when selecting a character, make sure you don’t select the character’s default colour palette. Step 2: Extracting The TextureĮnter Training Mode. uMod should automatically default it so any texture rips go into your uMod’s texture folder, but it may not have.Įverything should look like this when done. This is important as when extracting/re-inserting textures, if you use any other format, the files will be messed up.įinally, make sure you’ve set a save directory. You want to make sure only the DDS box is ticked. I use 8, 9 and 0 because I hardly ever use those keys. Click one of those buttons, and press a key. You need to assign keys to these buttons, this is what you’ll navigate through the textures with. You’ll see three buttons - Back, Save and Next.
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Right now, you need to make sure Save Single Texture, Show Texture In the Upper Left Corner and Show Message In The Upper Left Corner Make sure the Guilty Gear Xrd tab is selected in uMod.Ĭlick Capture textures >. If things have worked, a tab should have opened in uMod. It should be somewhere in C:\Program Files (x86)\Steam\steamapps\common\GUILTY GEAR Xrd -REVELATOR-\Binaries\Win32. uMod V 2.0 alpha (r53) - Must be this versionĮdit - Gimp comes with DDS compatibility, so you actually don’t need the DDS plugin from the earlier ver of this guide! I’ve also gone more in-depth on the different textures you get (newly added step 3.5). I haven’t seen any tutorials on this, so I’ll do my best to explain the process! This only changes the colour palettes of the characters and does not change the actual character models.
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